Top 10 Biggest Design Flaws In The U.S.S. Enterprise

I got a kick out of Charlie Jane Anders and Diana Biller’s Top 10 Biggest Design Flaws In The U.S.S. Enterprise.
Here are my top three design flaws using Anders and Biller’s list…
9. No Seatbelts
We get it. It’s fun to watch a dozen or so people get tossed around a bridge during a battle sequence — definitely more fun than just seeing a camera shake up and down while all the crew members remain safely strapped into their seats. But seriously, you’d think that after enough concussions caused by people falling out of their chairs, the Enterprise designers would just add some damn restraints. Class action lawsuit, anyone?
6. Only One Transporter Room
Especially early on in the series, when they don’t seem to have shuttlecraft yet, this is a serious problem. There’s only one transporter room, and if you put that out of action, nobody gets on or off the ship. In “The Enemy Within,” the transporter conks out, and Sulu and his team are screwed, notes Altman. Also, in “Wink of an Eye,” Kirk fiddles with one component on the transporter, and the Enterprise is cut off from the planet’s surface. The ship’s blueprints actually show more than one transporter room, but on screen there only appears to be one, and it’s easy to put out of action.
3. Super easy to make the Enterprise blow up
This is a big one. In “That Which Survives,” we discover you can make the Enterprise explode by screwing around with the bypass valve in the matter-antimatter integrator room, “adjacent to main engineering — which is easy to get in and out of, especially for beautiful women without midriffs,” says Altman. And here’s one area where the Enterprise-D is definitely not superior: there are at least a half dozen warp core breaches listed on Memory Alpha. So why aren’t there better fail-safes in place? The crew was usually left to try to either eject the core, which wasn’t a particularly reliable procedure, or to separate the starship. If they managed to do one of those things and prevent a cataclysmic explosion, they would still only be left with impulse and battery power. Surely there must be a better way. (More pleasant, but potentially just as lethal: the Warp Core Breach cocktail.)
Check out the full list for more Star Trek fun.
Source: io9.






































